Wednesday, December 2, 2009

1:00 Directions for Games

Please post the directions to your learning game here. This way we're all able to read each other's directions and save paper at the same time! Have a wonderful winter break and a happy new semester.

14 comments:

Amanda McCannon said...

Direction Requirements:
• Name of game: FruitLand
• Object of the game: Be the first player to reach FruitLand by landing on the Winner space at the end of the path.
• Contents: FruitLand game board, 84 cards, 4 “pieces of fruit” (banana, cherry, orange, lemon)
• Preparation for Play:
o Place the gameboard on a flat surface
o Shuffle the cards and place them face down in a pile that is easily accessible to all players.
o Each player picks a piece of fruit and places it on Start.
• Rules of the game:
o Youngest player goes first then play continues to the left.
o On your turn pick a card from the draw pile. Move your piece of fruit accordingly.
o For example:
 If you choose a banana, go to the closest banana space, etc.
• hint: The closest space may be behind you!
 Players can share spaces if needed.
o After you have moved your piece of fruit place the card in a discard pile, your turn is over.
• Ending the game:
o If you are the first player to FruitLand by landing on Winner, you win!

Rachel Giedinghagen said...

Healthy Pursuit directions:
Object: Be the first to collect one card from each food group by answering the question correctly, and make a balanced meal to win.
Play:
1. First player rolls colored die and another player reads a card of that color from the pile.
2. If the player gets the question correct he/she moves to the closest spot of that color. If he/she gets it wrong they do not move ahead.
3. Each player repeats steps 1-2.
4. The first player to correctly answer a question from each food group can move to the center of the board.
4. Once in the center, the player creates a balanced meal on the card provided and if it is approved by the other players, that player wins.
5. Play ends when each student has created a balanced meal and turned it in for teacher assessment.

Sarah Roberts said...

Name of the Game: Balancing for Better or Worse
Object of the Game: The object of the game is to collect all five food groups by answering questions.
Contents: The game contains the board, a dice, four playing pieces, and question cards.
Preparation for Play: Take out game board, cards, the dice, and playing piece. Put cards groups in center of board. Put pieces in the starting box.
Rules of the Game: Put all piece on the “Start” square. To start, have each player roll the dice to see who gets the highest number; this person goes first. Roll the dice and move your piece that number of space. When you land on a question mark, choose a food group question you wish to answer. If you answer the question correctly, you win that card. If you answer the question incorrectly, you must do fifteen jumping jacks or ten crunches then place the card in the discard pile. If you land on a space that says, “Grab a card of your choice,” you get to take one card from any food group. Make sure to read the question and answer to the card though! If you make it back to the start and still haven’t collected all the food groups, simply continue going around the board.
Ending the Game: When someone has collected all the food groups, by answering the questions correctly, they win and the game is over.

Carrie Buerges said...

Disease Control 101!
Preparation:
1. Find 2 or 3 people to play the game and pick your game piece.
2. Unfold the game board and place your pieces on the start square.
3. Figure out who is the youngest. They will go first and the oldest will go last. Put yourselves in age order.
4. Then the first player will pick their question. If they get it correct they will move the corresponding number of spaces and if they get it wrong they do not get to move.

Rules of the game:
1. The students may only go when it is their turn.
2. Each student will take turns answering questions.
3. If they get the question they chose correct they will move the corresponding amount of spaces. (The other players will use the answer key to figure out if they are correct)
4. If they get the questions they chose incorrect they will not move any spaces at all and it will be the next persons turn.(The other players will use the answer key and figure out if they are incorrect) If they do answer incorrectly the other players should tell them the correct answer.
5. Who ever gets to the finish square first they will win the game!

Ending of the game:
Whoever gets to the finish square first wins!

Stephanie Latson said...

•Name of the Game-YOU MAKE ME SICK
•Object of the game-Be the person with the highest number of matched terms to definitions sets collected
•Contents-Game Board, 40 cards including 20 vocabulary words and 20 definitions (can be modified)
•Preparation for Play-Game can be played with 2 or more players, and can also be played with teams, whatever way a teacher would see fit to utilize it. Game can either be played after studying a lesson on things that can make you sick, or it can be used as a precursor to the same lesson as a way of introducing the vocabulary words on the topic. Also, it can be a fun game for students to play who have finished a lesson but want a challenge to further their understanding.
•Rules of the Game-Players or teams alternate taking turns flipping over one card and then a 2nd one to see if they have found a word and it’s definition. If 2 terms or 2 definitions are revealed or if the term and definition do not match, they flip them back over and their turn is done. Players should be attentive so they can remember placement of cards in order to assist them in finding a match on their turn. If a match is found the player/team keeps the set of cards and continues turning over 2 cards, one at a time. A match continues turn, a mismatch ends the turn and the next player/team takes their turn.
Ending the Game-When all sets have been matched, revealed and collected the player(s) or team(s) with the most matches is determined to be the winner. Cards are shuffled and replaced on board, facedown (without anyone looking at words) in a random manner so no one can see where the cards are being placed.

Jaclyn Bone said...

Mission Nutrition

2nd Grade

GLEs: HPE 2, NH 1, NH 5…Identify healthy food choices in each of the five food groups.
HPE 2, NH 1…Recognize that eating healthy and being active will help maintain a healthy body composition.

Object: The object of the game is to match the correct nutrition card with its corresponding partner. When all the cards are gone, the player with the most pairs wins.

Contents: Game cards.

Preparation for Play: Mix the cards up well. Then place them face down in rows on a table.

Rules: Each player gets to flip over two cards. They then have to decide if the cards are a match based on the information on the cards. If they do, they pick them up and keep them. If they don’t, they flip them back down and leave them in the same spot.

Ending: When all the cards are gone, the players count up their pairs and the player with the most pairs is the winner.

Sarah Rehagen said...

Foodopoly

Directions

Object of the Game:
The object of the game is to be the first one to complete your pyramid.

Contents:
•Board
•Five different colored game pieces
•Five different colored pyramids
•Six strips of food groups
•Game cards
•Dice

Preparation for Play:
The preparations that has to be done is they each pick the color they want to be and they pick the pyramid card that is the same color and the cards too. They will each take a turn rolling the dice to see who goes first whoever gets the highest number goes first. Then the person on their left will go next and so on.

Rules of the game:
1.The student who rolled the highest number goes first.
2.They are to roll the dice and the number they roll is how many spaces they move.
3.If they land on their color they pick up the card that is their color. So if they are blue and they land on a blue they get to pick up a blue card.
4.On the card will be a food group and how many servings they are suppose to have a day. They will cover up the food group on their pyramid with the extra strip of food groups. They are to match the pictures with the food groups to see which ones are which. They will lay the card to the side of their pyramid. Then they have to collect the rest of the food groups.
5.If they landed on a color that is not their color they just have to wait until it is their turn to roll again.
6.This will continue throughout the entire game.


Ending the Game:
1. In ending the game the students have to complete and fill up the entire pyramid. The student that completes the pyramid first wins.

Paige Bratton said...

TWISTER; NUTRITION EDITION

Objective: To be the last person standing

Game Preparation: To play Food Twister the game must first be set up. The food mat has to be set up in an area with space to move. All of the body part cards go in one pile, the food cards go in a separate pile, and the question ards go in a third pile.

Rules of the Game/How to Play: One person is chosen to be the question reader. The first player (youngest first, then moves clockwise) will then draw one body part card and a food card and put the body part chosen on the food chosen. For instance if you draw a pineapple and left hand, your left hand goes on any pineapple not being used. The question reader then asks the person a question and if they answer the question correctly they can move any body part to any food on the mat to make it easier. If the person answers the question wrong they have to stay in that position. The next person goes followed by the other players.

Ending the Game: If a person losses their balance and falls or if they answer three questions wrong three consecutive turns the person is out.

Tifanie Stephens said...

Contents: 1 Game Board, 2 Build A Body Boards, 1 Example, 2 Bags of Noodles, 1 Dice, 2 Game Pieces
Preparation for the Game: Have a clean and large flat area to begin play. Each player should have a “Build A Body Board” and game piece and a bad of noodles. The game board it to be laid flat between players place game pieces at the starting star. Begin to Play.




NOTE: DO NOT EAT NOODLE PIECES CHOKING HAZARD!!!!!!!!!!!!

Directions:
1. Oldest player begins game by rolling the dice and moving the game pieces the appropriate number of spaces.
2. After reading the body part written on the space, choose the correct noodle to place on your “Build A Body Board.” Use the example only as needed.
3. The next player rolls the dice and completes the same steps.

Free Turn: If a player lands on “Free Turn” That player gets to roll the dice one additional time before it is the next players turn.

Lose A Turn: If a player lands on “lose a turn.” The dice will be handed to the next player. You will have to give up your next turn allowing your opponent to roll again.

Go Back 3: If A player lands on “Go Back 3”, the player must move the game pieces back 3 spots. If that space has a body part on it you may add it to your board. Unless you already have that piece then your turn is complete and the die is passed.

Ending the game: The game is ended when the first person reaches the end of the board and completing the body. The players must roll the exact number of spaces necessary to reach the star. If a player rolls more than the star then the player must stay on his or her place until the correct number is rolled.

Directions Cont:
To play:
1. Each child starts with the game board flat between the two players. Each player has a “Build A Body” board in front of them.
2. The oldest player rolls the dice first and moves the number of spaces according to the amount shown. Move the correct number of spaces and read the space you land on.
3. Using the guide to help you as needed, add the correct body part (noodle) to your “Build A Body” board.
4. The next player rolls the dice and repeats the same process.
5. The first person to build the entire body wins.


NOTE: DO NOT EAT NOODLE PIECES CHOKING HAZARD!!!!!!!!!!!!

Unknown said...

Perplexing Puzzles

Object: The object of the game is to match each riddle with the correct answer, creating a picture on the back.

Contents: Two perplexing puzzles and puzzle pieces. (Nutrition and Preventing Disease)

Preparation for Play: Choose which puzzle you would like to start out with and face each of the puzzle pieces down to where you can not see the image on the back.

Rules of the Game: Read each riddle in each square and choose which puzzle piece has the best answer. Place that answer on top of the square without flipping over the puzzle to look at the image underneath (No cheating!)

Ending the Game: When you think you have successfully completed the puzzle you may then flip each puzzle piece over. You will see if you got all of the answers correct if the puzzle creates a picture! If you realize a few of your answers are not correct look at the questions again and see if you can correct your mistakes!

Alli Imholz said...

1. The name of my game is “Curves and Swerves.”
2. This game is designed for Preschool/Kindergarten.
3. Health GLE- 1.Personal and Family Health (identify behaviors that keep a person healthy, ex. physical activity, sleep, good nutrition, clothing, hygiene).
4. This game is durable because it is on a thick foam board. Also, it’s safe because there are no sharp edges or little enough pieces for a child to choke on.
5. Children at this age are able to roll and dice and recognize that the number they receive is the amount of spaces that they need to move forward. Then, they will know how to move that many spaces ahead. Also, they will use the red and green roads to move up and down spaces because there are arrows that show them which way to go.
6. This game is eye catching and attractive because I used a lot of bright colors and stickers. It’s neat because I don’t have any spelling errors and everything is written very nicely. It’s accurate because there is a point to the game and a clear “winner.”
7. Yes
8. This game is teacher-constructed and innovative because the game itself is made from scratch. It’s great for children in the 3-5 range because it’s something they can do on their own after receiving instruction. I used the idea of “Chutes and Ladders” to come up with this. However, I geared it toward Health, Safety, and Nutrition with clearly labeled items that are good and bad.
9. This game reinforces my GLE because it illustrates to the kids what things are good for us and what things are bad. The items on the green road take them further up the board and closer to winning because they are good for us. The items on the red roads are bad for them and will take them closer to the beginning. Also, I didn’t just focus on food, I also included physical activity.

10. Name: The name of the game is Curves and Swerves.
- Object: object of the game is to be the first to reach the 96th box which is the very last one on the top row.
-Contents: the game includes the board, a dice, and 4 cars
-Preparation for Play: Position the game board so all the players can easily move their cars from square to square. Everyone choose a car to play with. Chosen cars start off the board near square #1.
-Rules of the Game: On your turn, roll the dice and move your car square by square, the number shown on the dice. Ex) if you roll a “5” you should end up on the square with the number “5” on it. If you land on a square that has a green road attached to it, you will take the road up to the square it leads you to. As you go over the road, look at the good things you can eat and do to make yourself a healthier person. If you land on a square with a red road on it, you have to follow the road down to the square it leads you to. As you go over the road, look at the bad things you should avoid eating and doing so you don’t become an unhealthy person.
-Ending the Game: The person/car that reaches the last square (96) first is the winner!

Candice Pompe said...

Fishing 4 Food

Object: To have the most Food Models at the end of the game. Participants will also be able to identify a food and the food group to which it belongs.

Contents: A variety of Five Food Group Food Models, Paper clips, Ruler, Very strong magnet, String

Preparation for Play: Attach a paper clip to each Food Model. Attach string to dowel or ruler and tie a magnet to the string. You can also get a small plastic or inflatable wading pool.

Rules of the Game:
1) Give each student a chance to fish until a Food Model is caught. If the student can correctly name the food and its food group, the Food Model can be kept.
2) If the student gets a glass of water they keep the Food Model till the end and it is counted towards their total number of cards and they get another turn.
3) If the student cannot correctly name the food group another student can guess by forfeiting one of their waters Food Models which is taken out of the game at this time.
4) If the student catches a sugary food item they lose a turn for insufficient energy and the card is taken out of the game.

Ending the Game: Once all the pieces have been caught the game ends and the student with the most Food Models wins.

Sam Snyder said...

Samantha Snyder
Professor Kellar
12-1-09
Game
Nutripropolis
1. You need at least 2 players to play, each player will receive a triangle piece to play
2. The first player will pick a card with a number on it
3. That is how many spaces they will move
4. What ever color they land on, that is the color of the card that they take
5. The person going after them will read them what the card says
6. The person whose turn it is will answer the question
7. If they get it right they stay where they are
8. If they get it wrong, they go back 2 spaces
9. Then it is the next persons turn
10. The winner will be determined by whoever reaches the finish line first!

Rob Entwistle said...

Germ Squirm

Directions for Germ Squirm:
Object- To cross over the germs safely to the opposite side that you started on
Contents- 1 game board
35 cards
4 counters/markers
Before playing, lay out the board and shuffle the card deck
Rules:
1. Each player draws 3 cards
2. The first player chooses a side of the board to start on and places their first card in the square they choose. (This must be on one of the sides touching the end line.)
3. The first player moves their counter/marker to the end of the path they choose.
4. The first player draws a card from the top of the stack of cards. (You should have 3 cards in your hands at all times.)
5. The second player begins their turn (Repeat steps 1-4 for each player)
6. At anytime a path connects to yours from another players card you must move to the end of the path.
7. At anytime 2 players run into each other on the board they are out.
8. At anytime a player’s path leads them off the board on any side but the opposite one they started at, they are out.
9. To win the game you must complete a path from your starting side to the opposite side or be the last player on the board.